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YOUR FIRST VISIT / ENGLISH GUIDE

How to play
pachinko in Japan.

A beginner’s guide to your first visit, from finding a machine and launching your first balls to understanding the screen and finishing your session.

Pachinko brings together the movement of real balls, colorful animation and the suspense of waiting for a result. The first few minutes can feel unfamiliar. Start with the controls, learn what to watch for, and ask staff whenever you need help.

This guide focuses on pachinko machines with an LCD screen. Wing-Type Pachinko works differently, and pachislot uses reels and Stop Buttons. You’ll find a short explanation of those differences below.

START HERE

Your first game in six steps

  1. Find an available machine

    An empty seat may belong to someone taking a break. Check for a card, personal belongings, an “in use” sign or balls left at the machine. If you are unsure, ask staff before sitting down.

  2. Borrow balls

    Find the Dispenser connected to your machine. Insert a bill, check the balance, then press the Ball Lend Button to borrow balls. Ask staff to show you the correct unit and button before using them.

  3. Turn the Handle gently

    Turn the Handle slowly clockwise and watch where the balls travel. Adjust gradually, watching several balls rather than reacting to just one. Follow the machine’s instructions for the normal-play route.

  4. Watch the Center Pocket and screen

    A ball entering the Center Pocket can trigger a chance for a Bonus. The screen reveals the result through symbols, animation and sound. Getting a ball into the pocket does not itself mean you have won a Bonus.

  5. Follow the instructions during a Bonus

    When a Bonus starts, check what the machine asks you to do. You may need to change the route of the balls. Keep playing as instructed while the Prize Pocket is open, then check which game state comes next.

  6. Finish with both balances checked

    Your remaining ball count and unused cash balance are separate. Ask staff to help count or transfer your balls before removing your IC Card. Use the Prize Counter for Prize Exchange and the Refund Machine for unused cash.

02 / MACHINE CONTROLS

Get to know the machine

The Handle controls the balls

The Handle adjusts how strongly the balls are launched. Small changes affect their route across the board. Start gently and watch the flow before making another adjustment.

During normal play, the machine directs balls toward the Center Pocket. During a Bonus or another game state, the required route may change. Watch the screen and listen for instructions.

If you see “Shoot to the right,” adjust the launching strength so the balls travel down the right side of the board. This describes the route of the balls. Ask staff to demonstrate if you are unsure.

The Center Pocket starts a chance

On the LCD machines covered here, a ball entering the Center Pocket can trigger a chance for a Bonus. If the screen is still showing an earlier result, an accepted chance may wait in a queue called a Hold.

The number of Holds is limited. The screen then works through the accepted chances and shows their results in order.

The Interaction Button is part of the presentation

Some scenes ask you to press a large button or press it repeatedly. This is the Interaction Button. Follow the prompt to take part in the animation, without hitting the machine or using force.

A button prompt can be exciting, but wait for the final result before deciding that you have a Bonus.

The Prize Pocket awards balls

The Prize Pocket accepts balls during a Bonus and awards the specified number of balls for successful entries. Follow the machine’s shooting instructions while it is open.

Its position and operation vary by model. A diagram is helpful for learning the names, but check the actual machine in front of you.

03 / SCREEN GUIDE

Understand what happens on the screen

The screen builds suspense before revealing a result. You do not need to understand every animation to follow the game. These are the terms most useful on a first visit.

Hold

A Hold is an accepted chance waiting for its turn while the current sequence plays. You may see small icons showing how many chances are waiting.

Teaser

A Teaser is an effect that builds anticipation for a Bonus. It may appear as symbols move, during a Reach scene or through a change to a Hold icon. A dramatic Teaser is a reason to watch closely, not a reason to assume the result.

Hold Change

A Hold icon may change color or shape to suggest how promising that chance looks. The meaning of each color or symbol depends on the machine. There is no single color guide that applies to every model.

Reach

A Reach is a scene in which matching symbols are lined up and the machine is waiting to reveal the final result. Some Reach scenes develop into longer, more elaborate sequences, often called SP Reach.

Even a dramatic scene can end without a Bonus. Keep watching until the machine confirms the result.

Pseudo-Chain Teaser

Some animations appear to restart the symbols several times. A Pseudo-Chain Teaser is a repeated-looking sequence within one game, rather than several separate chances. You can enjoy the build-up without counting every apparent restart as another game.

04 / BONUS & NEXT STATES

What to do when a Bonus starts

A Bonus is an important change in the game, so look for the next instruction before focusing on the celebration.

  1. Check the shooting instruction and adjust the Handle if needed.
  2. Follow the guidance while the Prize Pocket is accepting balls.
  3. Watch for further prompts during the Bonus.
  4. When it ends, check the next game state before changing how you play.

Bonuses may be divided into Rounds. The number of Rounds alone does not tell you the exact number of balls awarded; the machine’s other conditions matter too.

Stay at the machine while an action is needed. If you do not understand a prompt, press the Call Button for help rather than leaving the machine to look for staff elsewhere.

What comes after a Bonus

Some machines return to normal play. Others enter a state that offers opportunities for further Bonuses. Names, entry conditions and ending conditions differ.

ST gives you a set number of chances. On some machines, another Bonus resets that count after the Bonus sequence. If the allowed count runs out without a Bonus, ST ends.

Kakuhen Loop machines use a higher-probability state that continues until the next Bonus. That Bonus determines whether the higher-probability state continues or the machine moves to another state.

You may also see RUSH on the screen. This name alone does not tell you whether the machine uses ST, a Kakuhen Loop or another system. Check the instructions for that model.

You do not need to memorize every system for your first visit. The practical questions are: “What state is this machine in?” and “What do I need to do now?”

05 / SMART PACHINKO

Playing Smart Pachinko

Smart Pachinko still uses real balls. They circulate inside the machine, while your ball count is managed digitally. You still use the Handle, but balls do not come out into a tray for you to collect.

Check the displayed ball count as you play. When you finish, make sure any balls remaining on the machine have been counted or transferred using the correct procedure.

Removing an IC Card does not always mean that all remaining balls have been saved. Ask staff to check that the transfer is complete and the count is reflected on the display.

06 / FINISH YOUR SESSION

Finish your session without leaving anything behind

01 / REMAINING BALLSPrize Counter

Count or transfer your balls, then exchange for prizes.

02 / UNUSED CASHRefund Machine

Recover money you haven’t used to borrow balls.

Check the game state first

Before stopping or taking a break, check the current game, any remaining Holds and whether the machine still needs an action from you. This matters during a Bonus and other states with shooting instructions. Ask staff if you are unsure.

Count or transfer your remaining balls

The hall may use physical ball counting, a counter at the machine or a digital transfer system. Follow the procedure for your seat. On Smart Pachinko, check both the machine’s remaining count and the saved count before removing your card.

Take your card or receipt to the Prize Counter

Your recorded balls can be exchanged for prizes. Staff can explain the available choices and the procedure used in that hall. Keep your card or receipt with you until the process is complete.

Recover any unused cash

Unused cash is money you inserted but have not used to borrow balls. It is separate from the balls remaining after play. If you have an unused cash balance, use the hall’s Refund Machine and follow the displayed instructions.

Before leaving, check for your wallet, phone, IC Card, receipt and other belongings.

07 / ETIQUETTE & BREAKS

Hall etiquette and taking a break

  • Use one machine at a time and keep the aisle clear.
  • Do not touch another player’s machine, card, balls or belongings.
  • Do not hit or shake the machine.
  • Ask staff before taking photos or videos.
  • Smoke only in designated areas. Guests under 20 cannot enter smoking areas.
  • Do not take balls outside the hall.

For a break, speak to staff before leaving your machine. Give your machine number, ask how the break is registered and confirm when you must return. Follow the hall’s instructions for handling your IC Card and take care of your valuables.

Leaving a bag on the seat does not complete the break procedure. Return by the time agreed with staff.

08 / FAQS

Questions first-time players ask

Is pachinko the same as pachislot?

No. Pachinko uses balls launched with a Handle. Pachislot uses reels, a Lever and Stop Buttons. They may be found in the same hall, but the controls and game flow are different.

Are all pachinko machines like this?

No. This guide mainly covers LCD Pachinko. In Wing-Type Pachinko, opening wings catch balls and guide them into a mechanical feature called the Yakumono. Watching the ball’s physical route is central to that style of play. Ask staff which type you are looking at.

How much should I spend?

Choose a limit that you are comfortable spending on entertainment, and check the ball-rental rate before starting. There is no amount that guarantees a Bonus. Stop when you reach your limit rather than adding money to recover what you have spent.

Does a displayed probability tell me when I will get a Bonus?

No. Bonus Odds describe a probability for the relevant game state. They do not promise a Bonus within a particular number of games. Odds may also differ between normal play and a special state, so check which figure you are reading.

Can I take a break or change machines?

Ask staff before leaving your seat. Break rules, time limits and the way balls are counted or transferred vary. Check the current game state and the handling of your card before you move.

What if I cannot understand an instruction?

Press the Call Button, then point to the screen or control and ask staff for help. Show one question at a time. It is better to confirm the next action than to guess, especially during a Bonus or when finishing your session.

HELP AT HAND

Keep these questions handy

You can show these phrases to staff on your phone.

Is this machine available?

この台は空いていますか?

It’s my first time. Could you show me how to start?

初めてです。始め方を教えてもらえますか?

What should I do now?

今、どうすればいいですか?

I’d like to take a break.

休憩したいです。

I’d like to finish. Could you check my remaining balls and cash balance?

遊技をやめたいです。残っている玉と現金残高を確認してもらえますか?

Start with one action at a time

Find an available machine, ask how to borrow balls, then learn the Handle. Once those first steps make sense, the screen becomes easier to follow.

Keep this guide handy for your visit, and use the quick-start steps whenever you need a reminder.

Back to the six steps

Based on Global Pachinko’s practical guide to explaining pachinko and pachislot in English. Always follow the instructions for the actual machine and the guidance of the hall you visit.

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